Goal-Oriented Action Planning is an AI technique used to develop believable behaviours in non-player characters. While Penny has a course all about this topic, here are some extra resources and reading that you might find interesting.
When you take one of our courses you enter into a two way relationship with the Holistic3D learning team. We can suggest the topics and progression through the learning content, but we also need your help to grow and improve our offerings. Here's a few things to consider.
In this post I will explore how the scene depth and screen position nodes are used in Unity's Shader Graph tool to find the intersection between objects for the purpose of colouring around the intersection points.
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