In this post I will explore how the scene depth and screen position nodes are used in Unity's Shader Graph tool to find the intersection between objects for the purpose of colouring around the intersection points.
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My latest course is on OpenGL with Python. I have huge student following interested in the Unity game engine. So why did I do this?
Think you know everything about Unity? What if you suddenly find yourself with a job working with Unreal? If you understand the theory you will have set yourself up for life-long learning.