ENROL TODAY

Create a Third-Person
Player Character Controller

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Any self-respecting game developer knows that getting their third-person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this course, you will learn how to put together your own third-person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity.  The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline.

Course Reviews

This is my first course I've ever bought for Unity as I've tinkered for years with Unity and not really done anything , but I'm only 27% through the course and I've already learned so many new things, it's really opened my eyes to the power of Unity.
Dominica Dionaedes
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As always, Dr. Penny de Byl has hit it out of the park with this course.
Jesse Williams

What's included?

  • 7 hours on-demand video
  • 2 articles
  • 22 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Make your own animated character from scratch

Learn what goes into the creation of a third-person character controller so you can create your own custom version for future game projects.

Don't stress over modelling

Can't model?  No problem.  Bring your own model or grab an existing one from the extensive Mixamo library.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.