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The Beginner's Guide to Animation in Unity (v5 to v2020+)

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The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

Course Reviews

I've watched lots of videos trying to understand Unity's animation system, and this is the clearest and most thorough series I've found so far.
Peter Hartley
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A must see for anyone wanting to learn animation in Unity! Great value for the money! Penny is very knowledgeable on this subject and the explanations are clear. I've done a little bit of animation before in Unity, but I learned a whole lot from this course. 
Liz Whitley

What's included?

  • 11.5 hours on-demand video
  • 3 articles
  • 49 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Learn the Mecanim System

You will gain experience and insight into what's possible with Unity's powerful mecanim system.

The Holistic Experience

 You will also learn how to create your own characters with easy to use tools, rig them and animate them before working with them in a game environment.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.