Procedural Terrain Generation with Unity

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The creation of beautiful virtual terrains isn't just the domain of the artist, but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes, using algorithms developed by researchers studying landscape formation and erosion? Well now you can.

By the end of this course you will understand how to mathematically generate a realistic terrain as well as have a thorough understanding of the Unity editor system.

Course Reviews

Awesome course! There's a lot of content and code, really well explained. A few minor differences regarding the current version of Unity and the one used on the videos, but nothing major, and easy to adapt.
Rodrigo V.
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This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far. Not to mention the community of people that are taking the course as well as past students are still engaging in conversations in the Q&A Section of each lecture.
Nathan R.

What's included?

  • 15 hours on-demand video
  • 17 articles
  • 24 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Learn terrain generating fractal algorithms

You will gain experience and skills in developing and modifying popular mathematically inspired algorithms that reproduce real world terrains.

Learn to Create Unity Editor Plugins

Though the course you will gain in-depth knowledge of programming for Unity's editor allowing you to make plugins that can build terrains in editor mode.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.