Mathematics for Computer Games Development using Unity
Did you know computer games use mathematics to perform every single task, from rendering to animation and physics to AI? Mathematics is everywhere. A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods.
Turns out, the hardest part of this course for me is finding the words to describe how glad I am to have enrolled in it. If you want to know the math that's running under the hood of game engines, this is the course you want to start with.
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If there is one "you must take" course on Udemy, it must be this one. I am not gonna explain in detail how important this course for you if you need to consolidate your math skills. Just do yourself a favor and get yourself enrolled in this course. Thank you Penny for the amazing course. I have seen no other person explain quaternion as good as you.
15 hours on-demand video
27 downloadable resources
Full lifetime access
Access on mobile and TV
Certificate of completion
Learn to love maths
Demystify mathematics and its use in games by getting practical hands on experience in creating equations and applying them in game scenarios.
A complete maths library
Build your own mathematics library from C# as you learn the theory and practice behind each concept's use.
Meet Your Instructor
Penny de Byl
Professor of Games Development, Artificial Intelligence and Computer Science
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.
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