ENROL TODAY

Master Procedural Maze & Dungeon Generation

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Procedural generation in game development lends itself to the algorithmic generation of unique computer-created environments and gameplay experiences. The power is in its ability to automatically develop game content on the fly, reducing the amount of work required by the game designer. However, a lot of preparation by the programmers and artists is necessary for such a strategy to be implemented.  A thorough understanding of the role that both sides of the game development coin (of technical/logic and art/design) play in procedural generation is key for a successful implementation. In this course, Penny and Mike bring a unique experience to both programmers and artists alike and combine their skills and many years of industry and academic knowledge, to bring you a holistic learning experience in which you will find content and invaluable mastery.

Course Reviews

LearnWorlds is the best learning platform I found so far. I was pleasantly surprised with the possibilities.
Walter White
Senior product manager
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LearnWorlds is the best learning platform I found so far. I was pleasantly surprised with the possibilities.
Walter White
Senior product manager

What's included?

  • 20.5 hours on-demand video
  • 2 articles
  • 36 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Learn what it requires to be a full stack game developer

You will gain experience and a great overview in all the skills required to put together a game on your own.

A complete game world

 You will also learn how to put the ideas presented to you into your very own first person shooter.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.