How to Program Voxel Worlds Like Minecraft with C# in Unity

Write your awesome label here.
Did you know that there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, "How did they build it?" - a great thing to ponder, it is.  If you haven't and think that programming a whole bunch of cubes is child's play, then think again. Through the detailed descriptions in this course and hands-on workshops examining all you need to know about 3d data structures, building meshes from scratch, using noise algorithms to generate terrain features and caves, and texturing blocks you will be programming your own world in no time.

Course Reviews

This course is amazing! Penny has go to be, hands down, one of the best instructors on game development, Unity, and C#! In the span of three hours, I have learned so much that it rivals my graduate program!
John Adams
Drag to resize
Dr.Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there. Her upbeat personality makes you feel as if you're listening to a friend than just another monotone teacher.
Samir Shee

What's included?

  • 6.5 hours on-demand video
  • 7 articles
  • 55 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Build your very own Minecraft

By the end of this course you will have developed your very own version of Minecraft with a complete endless blocky world.

A library of techniques

As you progress through the course you will accumulate a library of techniques for working with concepts from voxels to fractal generated landscapes.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.