Build A Multiplayer Kart Racing Game In Unity V.2019

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Build a Multiplayer Kart Racing Game From Scratch in Unity will use Unity 2019 and Photon networking tools to take you step-by-step through the setup and development of your own go-kart experience. At the completion of this course you will have covered a wide variety of game development techniques from artificial intelligence, networking and user interface creation.  The knowledge and skills you acquire will be applicable across numerous game genres and stand you in good stead for adding advanced functionality to your own game projects.

Course Reviews

I think this course finds a good balance between beginner and intermediate concepts. I already know the "Unity Basics" but never got bored waiting for the "good stuff". In this course I got to know about the fundamentals of vehicle physics in Unity which I wasn't really familiar with. I also never used Photon networking before, and got a taste for that.
Ben S.
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I was looking to build my own vehicle driving mechanics for a game and this course just taught me how to do it from scratch. As always, Dr De Byl's classes are world class.
Benoit V.

What's included?

  • 14.5 hours on-demand video
  • 2 articles
  • 32 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Learn what it requires to be a full stack game developer

Create a multiplayer kart racing game from scratch covering the art, design, coding and networking.

A complete game world

By the end of this course you will have created a fully functional, networked racing game that you can customise to make your own.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.