ENROL TODAY

Artificial Intelligence for Beginners with Unity

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Do your non-player characters lack drive and ambition?  Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you.  Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together. In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour including:
  • vectors
  • waypoints
  • navmeshes
  • the A* algorithm
  • crowds
  • flocks
  • animated characters
  • vehicles

Course Reviews

I've watched lots of videos trying to understand Unity's animation system, and this is the clearest and most thorough series I've found so far.
Peter Hartley
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A must see for anyone wanting to learn animation in Unity! Great value for the money! Penny is very knowledgeable on this subject and the explanations are clear. I've done a little bit of animation before in Unity, but I learned a whole lot from this course. 
Liz Whitley

What's included?

  • 11.5 hours on-demand video
  • 3 articles
  • 49 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Learn the Mecanim System

You will gain experience and insight into what's possible with Unity's powerful mecanim system.

The Holistic Experience

 You will also learn how to create your own characters with easy to use tools, rig them and animate them before working with them in a game environment.

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.