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The Beginner's Guide To Artificial Intelligence 2022

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In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games.  You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
  • vectors
  • waypoints
  • navmeshes
  • the A* algorithm
  • crowds
  • flocks
  • animated characters
  • vehicles
and industry standard techniques such as goal-oriented action learning and behaviour trees..

Course Reviews

This is my first course I've ever bought for Unity as I've tinkered for years with Unity and not really done anything , but I'm only 27% through the course and I've already learned so many new things, it's really opened my eyes to the power of Unity.
Dominica Dionaedes
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As always, Dr. Penny de Byl has hit it out of the park with this course.
Jesse Williams

Meet Your Instructor     
Penny de Byl

Professor of Games Development, Artificial Intelligence and Computer Science
About me
I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.